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Ask HN: 你在做什么?(2026年9月)

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Ask HN: 你在做什么?(2026年9月)91 积分由 david927 8 小时前 | 隐藏 | 历史记录 | 收藏 | 196 条评论 你在做什么?最近你好奇什么?帮助 刚开始做的:1) 我的内核里的 bad apple (OS)2) 从零开始的语言模型 + 推理引擎3) sketchdaily.net,但你可以用自己的 pinterest 参考板代替他们预设的那些 我自从辞职以来有大量的空闲时间。0) money-money-money:一个子 15Kb 服务器less 家庭预算工具 [0]。为什么?它被设计为极度压缩,这样你就可以编辑家庭预算,并通过短链接或二维码与你的合作伙伴共享。想法是你编辑预算,发送链接给另一方,他们可以在不经过服务器的情况下查看或编辑并发送回你。 [0]1) slices:一种替代性的 AI-first ADHD 友好型架构实验,你编写的一切都是“slice”,它们共享一个事件池。slice 只能通过共享事件池与其他 slice 通信。受小谈、vertical-slice 架构和 ADHD 的启发。我用 slices 构建了一个自我修改的 IDE。 [1] [2]2) 文本压缩实验:我正在尝试压缩文本,以追求 Hutter prize。想法是尽可能压缩整个英文维基百科的文本,同时仍然能够重现它。 [3]3) 最小的迷宫求解神经网络:正在进行中的关于我用 heavy LLM 帮助建立的迷宫求解器的写作进度,我设法用 14 字节的神经网络求解了 96% 的未知迷宫。 [4] [5][0] - https://con-dog.github.io/money-money-money[1] - https://github.com/con-dog/slices-demo[2] - https://con-dog.github.io/slices-demo/[3] - http://prize.hutter1.net[4] - https://github.com/con-dog/tiny-neural-network[5] - https://minimio.ai/I've been working on a voxel game engine called Bonsai for ~10 years. Probably the most interesting thing about it at the moment is the editor. The world, and most things in it, are represented as collections of SDFs.

More accurately, they're density fields, but, potato-tomato. Bonsai has undergone a large rewrite over the last couple years that's nearing completion. A world edit is defined as a bunch of SDF parameters which get projected/rasterized into the voxel grid by a shader on the GPU.

One neat thing about SDFs is they've been thoroughly researched and documented by a guy named Inigo Quilez, and they have a lot of nice mathematical properties. For example, you can do a smooth union of arbitrary SDFs to get nice rounded contours where shapes join. I've written every system from scratch, all the way from the memory allocators and font rasterizer to the collision detector and simulation loop.

I even wrote a metaprogramming language as a replacement for C++ templates, which is a whole other story. IIRC the only external dependency is the C runtime library for starting the process and my very occasional use of variadic functions arguments. For a long time, an explicit non-goal of the project was to ship a game.

It sounded insane to me to write an entire 3D engine and then ship a game. As it turns out, I've gotten it to the point where I can actually make a game. I've got a start on the game systems in a closed-source repo, and hope to have a steam page for it by the end of the year.

I'll do some shameless self-promotion and leave some links here for anyone interested in looking at the engine, language code, or some pretty pictures.https://github.com/scallyw4g/bonsaihttps://github.com/scallyw4g/poof I'm building an open-source way to fill U.S. immigration forms without fighting clunky PDFs Github: https://github.com/athos2113/fillvisa-os Demo: https://fillvisa.com/demo/US Immigration still relies on outdated XFA PDFs - you can't fill them on your browser. Most immigrants end up printing the form and fill it manually. So, I converted the PDF forms into smart we...