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Why Gamers Are Upset About NVIDIA's DLSS 5

Engadget •
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NVIDIA announced DLSS 5 at its GTC conference on March 16, calling it the biggest graphics breakthrough since real-time ray tracing launched in 2018. The company claims DLSS 5 delivers "photoreal" image quality by using AI to repaint lighting and materials in real time, but critics argue it overwrites developers' art direction. The backlash intensified after an early leak appeared in an early-access PC copy of NBA 2K27 on August 28, allowing modders to force DLSS 5 into unsupported games.

Unlike prior versions that upscaled lower-resolution images, DLSS 5 alters the core image by feeding color and motion data into a neural rendering model that "infuses pixels with photoreal lighting and materials," redrawing skin, hair, fabric, and lighting while staying anchored to the 3D scene. NVIDIA says it runs in real time up to 4K, and CEO Jensen Huang called it "the GPT moment for graphics." Publishers like Bethesda, Capcom, Ubisoft, Tencent, Net Ease, and Warner Bros. Games have signed on from day one.

However, early demos over Resident Evil Requiem and Starfield showed smoothed, glossy faces that users dubbed "yassified," resembling AI-generated beauty filters. The most-liked comment on NVIDIA's reveal video compared the output to a YouTube thumbnail, arguing the tech homogenizes game aesthetics. Critics like artist Karla Ortiz, who has worked with Ubisoft and Blizzard, called DLSS 5 "disrespectful" to intentional art direction, warning that shared AI models could blur distinct visual identities.

Bethesda stated its art teams will tune the effect and make it optional, while Capcom reportedly did not know its game would be featured in the demo. NVIDIA maintains developers retain full artistic control over DLSS 5 to preserve each game's unique look.