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Factorio Friday Facts #447: Real-World Models

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Hello, we have very unusual Friday facts for you. Journey to the physical world. It all started in the hot summer of 2024 when we worked really hard to finish the Space Age DLC. A decision was made to organise a playtesting event (FFF-427), where teams of players could play the game from start to finish and provide us with in-person feedback. We asked our friends at Prusa Research to join us. Being fans of Factorio themselves, they agreed to join.

With the conclusion of our event, we wanted to return to the idea of Factorio models in the real world. In the months following the release, we started working on some prototypes. Several models were made, printed, and painted, but they lacked a concept. The answer was actually very simple: transport belts. Jarosław started designing the concept of a grid system where you could place every entity closely following the game. The first version of inserters soon followed.

While Jarosław was busy creating one player-built entity after the other, Fearghall started working on enemies. The first iteration of the biter spawner soon followed. Our model set grew nicely, but we knew that we had to draw a line somewhere. We ended up with 15 model sets containing 65 individual models in 247 STL files.