Remedy's Control Resonant, like 2019's Control, starts slow with few powers, making early chapters a slog. However, Remedy adjusted settings just before launch. The game took me roughly 50 hours to complete. One Manhattan area, overwhelmed by mold and monsters, proved especially challenging. Fire-based attacks are super-effective against mold enemies, but you must defeat a resonant boss to unlock them.
The final bosses suffer from typical action RPG damage sponges. Remedy excels at enemy design; I liked the puppet-dancer amalgam. The solution is Assist Mode, not a casual mode that nerfs the game. Control got its own assist mode after launch. Assist Mode includes three presets: easy, high-risk, and low-risk.
Adjustable parameters include increasing damage output, reducing player damage, or improving falter damage for executions. You can reduce projectile speed or enemy aggression. The game warns to play default settings, but post-game nudges to falter damage and power recovery made me powerful against Apex monsters. These features ensure many will finish the game but strip some challenge.
I'm intrigued to see streamers show prowess when you can beef up your character early. Besides lore of Dylan, Jesse, and the FBC, there are taxi puzzles, logic puzzles, and sci-fi distractions. Remedy's Day 1 patch flattened the difficulty curve. For mold monsters, grab paranatural fire powers first.