Driveclub, Evolution Studios' 2014 PS4 racer, now runs natively on Windows through DriveClub Recomp, a fan project released on GitHub by OverkillLabs3. Unlike PlayStation emulation, this project uses the game's own x86-64 code running directly on PC processors, with PS4 system libraries reimplemented and GPU commands translated to Vulkan.
The port supports resolutions from 720p to 8K, ultrawide displays, and unlocked frame rates. It replaces original anti-aliasing with NVIDIA DLAA on RTX cards or AMD FSR 3.1 on any GPU, with RTX users able to swap between them in-game via F10.
Performance tests show about 60 FPS at 4K on an RTX 5070 Ti with Ryzen 7 5800X3D, improving to 71 FPS after v0.2.3. However, the project is rough around the edges with issues like overly bright reflections, shader compilation delays, and non-functional online features. It currently only supports NVIDIA hardware.
A second project, DCport by qnfn, offers similar functionality with FSR 3.1 and FSR 4 support. Both require the player's own dump of version 1.28.
Source: TechPowerUp News · Summarized by HeadlinesBriefing