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Silent Hill: Townfall GPU Performance Review - 35 Cards Tested

TechPowerUp Reviews •
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Silent Hill: Townfall is the first game in the series to use a first-person perspective and emphasize stealth over combat. Developed by Screen Burn Interactive and published by Konami and Annapurna, the game runs on Unreal Engine 5 with DirectX 12 and Lumen lighting. Upscaling is limited to DLSS or FSR, with no Intel Xe SS or frame generation support.

Ray tracing is available as a single checkbox without presets or path tracing. The review evaluates performance across 35 contemporary GPUs, analyzing graphics quality, VRAM usage, and upscaling options to determine hardware requirements for an optimal experience. The game launches in winter 1996 setting, following Simon Ordell, a safety inspector with amnesia who arrives in the fog-bound town of St. Amelia.

His primary tool is a handheld CRT that detects monsters via static. The title marks a significant shift from the series' traditional third-person view and combat focus. Performance benchmarks cover a wide range of modern graphics cards to assess real-world gameplay viability.