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Death Stranding 2 PC Performance: DLSS 4, FSR 4, VRAM Tested

TechPowerUp Reviews •
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Death Stranding 2: On the Beach has arrived on PC nine months after its PlayStation 5 debut, bringing Hideo Kojima's latest narrative adventure to a wider audience. The PC port, handled by Nixxes, uses the updated Decima engine and DirectX 12 for enhanced graphics and performance. Built on the foundation of the original Death Stranding, this sequel expands traversal mechanics, combat systems, and online social features while continuing Sam Porter Bridges' journey through a post-apocalyptic America.

NVIDIA DLSS 4 with multi-frame generation, AMD FSR 4, and Intel XeSS are all natively supported, along with the proprietary PICO upscaler developed for PS5. Interestingly, players cannot disable upscaling entirely—the closest option is PICO set to "Native AA," which renders at native resolution. Ray tracing is available for reflections and ambient occlusion, though path tracing isn't supported. The game fully supports HDR and ultrawide 21:9 displays.

This comprehensive performance review examines how Death Stranding 2 runs across contemporary graphics cards, analyzes VRAM usage patterns, and compares image quality settings. With the Decima engine's proven track record from Horizon Zero Dawn and the original Death Stranding, PC players can expect a polished experience that leverages modern hardware capabilities while maintaining the series' signature storytelling and asynchronous multiplayer elements.