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Stranger Than Heaven introduces a brand‑new fighting system

Engadget •
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Stranger Than Heaven set in mid‑20th‑century Japan introduces a combat system that departs sharply from RGG Studio’s Yakuza formula. Players manipulate left‑hand and right‑hand inputs separately, using triggers to deliver slower, heavier blows or charge attacks. Blocking is split per side, enabling simultaneous parries and counters, while grapple moves let you toss foes through furniture. Stamina drains quickly, rewarding measured strikes.

Sega highlighted the system with three demo battles at Summer Game Fest, ranging from a crowd‑control brawl using opponent weapons to a brutal showdown against a heavily armed thug wielding a massive crowbar. Weapon variety expands beyond fists; knives, mallets and era‑specific gear can be upgraded, and special attacks trigger on downed enemies, hinting at deeper RPG elements. These encounters showcase environmental objects as improvised weapons.

The final demo pits Daigo against a katana‑wielding, tattooed opponent in Osaka, demanding precise timing reminiscent of Souls‑like combat. Successful parries open devastating counters, and each weapon supplies its own reach and combo set. Stranger Than Heaven ships on January 15, 2027 for PS5, Xbox Series S/X and Steam, promising a fresh take on the action‑crime genre. Players will also manage gear durability for strategic depth.