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Xbox Cuts 3,200 Jobs in Year-Long Restructuring

TechPowerUp News •
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Xbox CEO Asha Sharma announced on July 6 that Microsoft's gaming division will eliminate 3,200 roles across FY27, starting with 1,200 immediate cuts. Sharma declared the business "not healthy," citing margins 3-10× lower than rival platform publishers. The Series X|S generation's weak install base forced Xbox to lean on Game Pass and multi-platform releases, which failed to scale fast enough to offset rising costs.

Four studios face ownership changes: Compulsion Games and Double Fine Productions will spin out as independent entities retaining their IP, while Ninja Theory and Undead Labs have entered acquisition talks to secure funding for *Senua's Saga: Hellblade II* and *State of Decay 3*. Arkane Lyon is under review for potential separation. Sharma pledged no publicly announced first-party titles will be cancelled across Activision, Bethesda, Blizzard, King, Mojang, and Xbox Game Studios.

The restructure flattens management from up to 14 layers to a maximum of five, targeting three where possible. Helen Chiang becomes the first COO with end-to-end P&L authority over content, hardware, platform, and services. A 50% reduced vendor spend and consolidated codebase aim to accelerate decision-making. Dave McCarthy retires after 17 years leading platform engineering.

The Communications Workers of America has threatened strike action, calling workers "disposable." Microsoft's ability to execute this reset while maintaining Game Pass momentum and first-party output will determine whether a leaner Xbox can finally match PlayStation's profitability — or whether further cuts loom.