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AMD's DGFS Cuts Game File Sizes by 22%

TechPowerUp News •
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AMD has unveiled DGF SuperCompression (DGFS), a new compression technique that reduces game geometry file sizes by up to 22% compared to standard DGF. This proprietary compression makes installation sizes more manageable, allowing for larger games without immediately needing additional storage. As modern games often require hundreds of gigabytes, this technology addresses a growing pain point for PC gamers.

Similar to a ZIP file, DGFS data must be decoded before a game can load it. The compressed assets reside only in PC storage, not memory. AMD has developed a CPU-based decoding process that works in real time during asset streaming, which the company claims "should be sufficiently fast." Potential GPU-based decoding solutions could offer faster implementations in the future.

DGF was initially introduced to enhance geometric detail in 3D graphics, surpassing current raster methods like tessellation. Tested on a system with Ryzen 9 7950X, 64GB DDR5-6000 RAM, and Radeon RX 9070 XT GPU, the results suggest RDNA 4 architecture will likely support the DGF graphics stack without requiring more advanced architectures.