A former Rockstar tech director suggests the rise of AI-powered reverse-engineering tools may pressure the company to release GTA VI on PC sooner. Traditionally, Rockstar prioritizes console launches, often delaying PC ports by over a year. However, AI can now convert console game binaries into portable code with minimal human effort, potentially creating unofficial PC versions.
While decompiling a complex title like GTA VI would still be challenging, the cost could be relatively low. Vermeij noted that such a port might not match Rockstar’s quality but could satisfy players, urging the company to shorten the gap between console and PC releases. Currently, the PC version is expected in early 2027.
Source: Ars Technica · Summarized by HeadlinesBriefing