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AI Game Clones Fear Indie Developers

Ars Technica •
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Indie developers are increasingly afraid to share their work due to AI-generated game clones making wholesale copies. Mc Pixel developer Sos Sosowski documents numerous complaints from fellow indie devs about preemptive AI clones. Sosowski says developers face a hopeless bind: "Don't share your game—no sales.

Share your game—gets stolen," he wrote. Charlie Greenman, who posted an AI-powered clone of Holmér's rotational Tetris game, defended his actions by comparing it to music and game copying traditions. Some believe added complexity and originality protects against clones.

Howltide Games' Ivan Lago wrote: "AI isn't cloning actual games. It's just making cheap knockoffs of stuff that was already an asset flip to begin with." Despite cloning threats, developers can still build better versions. Holmér noted: "But there's way less engagement [now], and I feel more in the clear to take my time to actually make something right, something good I can be proud of.".

Source: Ars Technica · Summarized by HeadlinesBriefing