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Sega Steps Back From F2P GaaS Amid Struggling Profits, Diverts Dev Resources to "Full Game" Development

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After 2026 saw the launch of several strong single-player games—[Pragmata](https://www.techpowerup.com/348321/pragmata-launch-glowing-reviews-and-chart-topping-sales-but-mediocre-player-counts), [Resident Evil Requiem](https://www.techpowerup.com/346871/resident-evil-requiem-tops-320-000-steam-players-on-day-1), [Crimson Desert](https://www.techpowerup.com/348316/crimson-desert-surpasses-5-million-sales-in-launch-month), and [Far Far West](https://www.techpowerup.com/348702/quirky-co-op-looter-shooter-far-far-west-from-8-person-indie-team-tops-steam-sales-charts) showing strong performance in terms of sales, Sega has just released its financial results for the year ending on March 31 (FY 2026), and it's not looking good for the gaming giant's live-service games. According to the results, Sonic Rumble Party showed poor performance, and there was a delay in some as-yet unannounced games. Most notably, Sega has officially cancelled its mystery "Super Game," citing no additional costs with associated with the game's cancellation. What exactly this super game was is unclear, but it was announced as far back as 2021 as a collaboration with Microsoft and would see Sega build a game using Microsoft Azure.

Sega had [reportedly](https://capitolskyline.com/sega-cancelled-super-game-project/) budgeted as much as $882 million for the development of the aforementioned "Super Game," and it was expected to bring in over ¥100 billion ($634.5 million converted). Following the game's cancellation, Sega says it will "review the positioning of the pillars for medium- to long-term growth" by lowering the priority of some free-to-play games. By lowering the GaaS development priority, it will be able to transfer over 100 personnel to its "Full Game" development team, meaning it will focus on more traditional game models, such as single-player narrative experiences for the upcoming year. Sega expects to increase Full Game sales going forward, although it still expects to see losses widen in the next year as a result of increased up-front investment in game development.[](https://www.techpowerup.com/img/IJrZDrwgGASuLtlA.jpg)