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Star Wars Zero Company Launches August 27 with Tactics, Customization, and Clone Wars Story

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EA Inc. announced Star Wars Zero Company, a single-player turn-based tactics game developed by Bit Reactor and Lucasfilm Games, launching August 27, 2026, on PC, PS5, and Xbox Series X|S. Pre-orders are live, with a gameplay trailer highlighting gritty, cinematic combat and an original story set during the Clone Wars. The game follows Hawks, a former Republic officer leading Zero Company, a diverse mercenary squad including a Clone Trooper, Mandalorian, and Jedi Padawan, as they hunt cult leader Kundri Fathom. The trailer emphasizes tactical depth and character-driven narratives, with Lucasfilm Games emphasizing its "authentic Star Wars story rooted in the Clone Wars conflict."

The game features 150+ planets across the galaxy, customizable Operators from eight species (Devaronian, Human, Togruta, etc.), and dynamic battlefield bonds that unlock support abilities. Players manage The Den, upgrading equipment and recruiting allies, while choices impact the evolving galaxy map. Tactical mechanics blend cinematic elegance with strategic gameplay, as noted by Bit Reactor CEO Greg Foertsch, who called it a "push forward" for the tactics genre.

Pre-orders include cosmetic packs and deluxe editions priced at $49.99–$69.99, with GRAMMY-winning composer Gordy Haab scoring the soundtrack. Lucasfilm Games VP Douglas Reilly highlighted the game’s "fresh perspective" on the Clone Wars, emphasizing its "authentic yet uncharted" storytelling. The release coincides with a $1.2B investment in EA’s Star Wars IP, signaling industry confidence in franchise expansion.

Star Wars Zero Company redefines turn-based tactics by merging immersive storytelling with customizable squad dynamics, offering fans a new lens on the Clone Wars. Its focus on player-driven choices and cinematic presentation sets a benchmark for narrative-driven strategy games, cementing EA’s role in revitalizing the franchise’s tactical legacy.