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**Saros Sales Fall Short Of Sony's Hopes**

TechPowerUp News •
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Saros, Sony's ambitious third-person roguelike, sold 300,000 units and earned $22 million in its first two weeks, underperforming its predecessor Returnal, according to Alinea Analytics. The game’s niche genre, steep $70 price tag, and lack of established franchise recognition contributed to its modest performance. Comparisons to blockbusters like *Crimson Desert* (5M sales in a month) and *Resident Evil Requiem* (6M copies in two weeks) highlight its struggles, though its daily active player count remains above 100,000, signaling strong replayability.

A potential PC launch could boost sales, as $13 million of *Returnal*’s revenue came from Steam despite its delayed PC release. Critics praised its combat and progression systems, but market realities may limit its reach.