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Microsoft Shader Execution Reordering Boosts GPU Performance

TechPowerUp News •
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Microsoft's latest Agility SDK update brings Shader Execution Reordering (SER) technology that dramatically improves ray tracing performance. The company's testing shows up to 90% performance increases on Intel Arc B-Series GPUs and 80% gains on NVIDIA's Blackwell architecture. This DirectX 12 enhancement allows applications to dynamically sort rays for optimized parallel execution, potentially revolutionizing real-time ray tracing.

In Microsoft's demonstrations, Intel's Arc B-Series GPUs, including Battlemage discrete cards and Panther Lake integrated graphics, achieved a 90% framerate boost. NVIDIA's RTX 4090 saw a 40% improvement, while independent testing by Osvaldo Pinali Doederlein revealed the GeForce RTX 5080 Blackwell GPU scored approximately 80% better performance. These results suggest SER could provide massive gains once games implement the technology.

The D3D12RaytracingHelloShaderExecutionReordering demo is available for users to test their own hardware. However, Microsoft cautions that real-world game performance may see smaller improvements due to modern game engine complexity. The technology requires implementation and testing time before appearing in actual games, meaning gamers will need to wait months to see the true impact of Shader Execution Reordering in their favorite titles.