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Wing Commander IV’s costly FMV gamble and why it fizzled

Ars Technica •
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Wing Commander IV launched in February 1996 after missing a planned Christmas 1995 window. The space‑sim arrived on six CD‑ROMs, each packed with compressed FMV that pushed the total size near four gigabytes. Developed by Origin Systems, the title expanded the series’ cinematic ambition, featuring 35 mm film sets and a cast that included Mark Hamill, Malcolm McDowell, and John Rhys‑Davies.

Roberts wielded full creative control, allocating $12 million—a figure Daily Variety called the most expensive CD‑ROM ever made. Real sets replaced digital backdrops, and the opening sequence blended space battle footage with a cantina scene, delivering over twenty minutes of video before the first mission. The effort set a benchmark for “Silliwood” aspirations, though it demanded high‑end hardware to run smoothly.

The core combat engine changed little from Wing Commander III, with modest lighting tweaks but identical dogfighting mechanics. Players endured increasingly punishing missions to unlock the sprawling 652‑page script, which culminated in a political showdown rather than a classic trench run. While the FMV spectacle impressed mid‑90s audiences, modern eyes see a nostalgic curiosity rather than a lasting template for interactive cinema.