Sony's gaming division reported a solid quarter with a nine percent increase in revenue and an 83 percent boost in profits year-over-year, despite selling only 2.6 million PS5 consoles in Q2 2026 compared to 4 million the previous year. The drop in hardware sales is attributed to ongoing supply constraints rather than a lack of demand. Software sales were a bright spot, with 9.8 million game units sold, driven by strong performance from titles like Marvel's Wolverine, which moved 2.4 million copies in 50 days.
Digital downloads accounted for 78 percent of full-game sales. Network services revenue grew by 19.5 percent. As of November, Sony has sold 97.9 million PS5 units since its June 2020 launch, nearing the 100 million milestone.
With the highly anticipated launch of Grand Theft Auto VI on November 19, concerns remain about Sony's ability to meet surging console demand. The PS5 Pro continues to be a hit, with some retailers using lottery systems to manage scalping. Sony has indicated that supply constraints will persist into next year.
Source: Engadget · Summarized by HeadlinesBriefing