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Voxile Game Engine: Custom Language Powers Ray-Traced Voxel World

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Voxile, the ray-traced voxel survival game from VoxRay Games, has launched its largest update yet with the BUILDER'S UPDATE. The game, built on a custom engine using the Lobster programming language, is now 40% off on Steam until March 9th. Players can experience the demo to see dynamic shadows, global illumination, and real-time voxel destruction in action.

What makes Voxile remarkable is that it runs on a proprietary engine written entirely in Lobster, Wouter von Oortmersen's tenth programming language. Unlike mainstream engines like Unity or Unreal, Lobster combines fast compile times under 2 seconds with both strong static typing and performance. The language was designed specifically for rapid game prototyping, allowing Wouter to quickly iterate through dozens of experimental projects before landing on Voxile's compelling survival-crafting gameplay.

The technical achievement extends beyond just the language. Voxile features 3D volumetric worlds where every micro-voxel is both buildable and destructible, ray-traced graphics with dynamic shadows and reflections, and co-op multiplayer that enables persistent world crafting. The engine automatically handles complex lighting and voxel interactions, reducing art workload while creating visually stunning environments. With venture backing from Accel and early support from EGG, Voxile represents a rare example of a developer building both the tools and the game from the ground up.