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Free RTS Beyond All Reason pushes real‑time physics

Hacker News •
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Beyond All Reason, a free RTS inspired by Total Annihilation, launched on Hacker News with claims of full real-time simulation. Every unit, projectile and explosion is calculated on the fly, delivering ballistics, blast physics and terrain deformation without pre‑baked effects. The engine promises armies ranging from single squads to thousands, all reacting to dynamic battlefields.

Terrain plays a strategic role; mountains block radar, nuclear strikes reshape the ground, and each map forces distinct tactics. Players command over ten unit classes, including experimental all‑terrain models, to exploit or mitigate these features. Resource management balances exponential income growth against the production of massive war machines, letting gamers choose precision strikes or overwhelming bomber swarms.

The design forces every unit to fill a specific role, encouraging mix‑and‑match combos and endless tactical experimentation. No two battles play out the same, and the visual feedback from exploding terrain reinforces the game's commitment to realism. By delivering a sandbox‑style RTS that treats physics as core gameplay, the project sets a new benchmark for indie strategy titles. Players can share loadouts via the editor.