World of Warcraft: Forever launched on November 4, setting a new franchise record for peak concurrent players. The official Warcraft account confirmed it brought back the highest number of returning players in the series' history. The launch ran more smoothly than the beta, which faced repeated population cap increases.
Forever utilizes large megaservers spanning multiple regions, resulting in short or non-existent login queues for many players. Blizzard's Holly Longdale described the start as "so far so goodish," while developer Josh Greenfield acknowledged initial issues with boat and zeppelin services, noting temporary portals are in place for a proper fix. On Twitch, the WoW category peaked at approximately 1.12 million viewers during launch.
Microsoft CEO Satya Nadella had previously called the beta the largest in franchise history, and the launch has maintained that momentum.
Source: TechPowerUp News · Summarized by HeadlinesBriefing