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Riot Games Cuts 2XKO Team by 50% Following Disappointing Launch

TechPowerUp •
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Riot Games has laid off approximately 80 employees from its 2XKO development team, representing half the staff working on the League of Legends fighting game spin-off. Executive producer Tom Cannon cited insufficient player momentum to justify the original team size, though the company insists the project will continue with a smaller crew focused on improvements.

Despite pre-launch hype that included official community tournaments and sponsored events, the fighting game failed to meet Riot's expectations. The studio maintains its 2026 competitive series plans and partnerships with tournament organizers, framing the cuts as necessary for the game's long-term viability rather than a sign of cancellation.

Affected employees will receive at least six months of notice pay and severance, with Riot offering internal relocation assistance where possible. The restructured team plans to address player feedback while maintaining existing competitive infrastructure, suggesting Riot sees potential in 2XKO's core audience despite its rocky start.

Quick Fact: Riot Games laid off roughly 80 employees from the 2XKO team.