NVIDIA has released version 1.9.0 of RTX Path Tracing (RTXPT), its open-source reference path tracer on GitHub, claiming roughly 20% better performance than the previous 1.8.1 release. Several changes add up to that uplift. The path tracer can now optionally trace only three quarters, half, or a quarter of the pixels each frame, and the built-in performance presets use this by default, along with lower bounce limits in the faster modes.
On DirectX 12, async compute lets the previous frame's DLSS Ray Reconstruction and post-processing overlap with the next frame's path tracing, and TLAS instance generation has moved to the GPU. Lighting got some attention too. NEE-AT light sampling now handles up to 2 million lights, up from 512K, and the SHaRC radiance cache is on by default in real-time mode, feeding more indirect lighting into DLSS Ray Reconstruction at about the same cost.
Version 1.9 also adds Windows on ARM64 support. The release notes don't say why, though it's probably no coincidence, given NVIDIA's own Arm-based RTX Spark chip for Windows PCs. For gamers, the impact isn't immediate, since the 20% figure applies to NVIDIA's own sample and not to any shipping title.
Some of these techniques could trickle into games over time, though we don't know which developers, if any, build directly on RTXPT. Integrators should also note a few breaking changes, and CMake 4.1 is now required.
Source: TechPowerUp News · Summarized by HeadlinesBriefing