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We're working on a new RuneScape MMO

Hacker News ·

🇬🇧 English

Well, we said there was one more thing..and we meant it. At Rune Fest, we gave you the first glimpse of something we’ve been quietly working on: an entirely new Rune Scape MMORPG, built in Unreal Engine and set in the world of Gielinor. Right now, it’s rocking a working title: RS4.

That isn't necessarily the name we’ll eventually settle on, but this is our fourth generation Rune Scape project, so RS4 works pretty well for now. We thought long and hard about revealing this project so early. We could have kept it behind closed doors for much longer, especially given that we are still right at the beginning of a hugely ambitious project and the game is still a few years away.

But ultimately, that didn't feel very Rune Scape, or very us. For 25 years, Rune Scape has been shaped by its players. We've learned that our games are at their best when we build with you, not just for you.

So we want to do that from the beginning, and that means bringing you into the development journey earlier than you might expect - sharing ideas, testing things, listening and learning as we go. We want to build on the best of the tech development we've learned on Dragonwilds, and the best of the community co-development we've learned through Rune Scape and Old School, and apply those principles to something new. And of course, as a Rune Scape game, integrity and permanent progression will be central to our design principles.

A New Rune Scape to sit alongside our games Let's make one thing really clear. RS4 is not a replacement for any of our games, be it Old School, Rune Scape or Dragonwilds. Those games have their own dedicated teams, exciting roadmaps and continued investment.

We’ll be designing RS4 to sit alongside them as an additional way to experience Rune Scape and the world of Gielinor. In fact, we think having different Rune Scape experiences can make the whole family stronger. Players may spend most of their time in one game, move between several, or discover Gielinor for the very first time through RS4.

The ambition isn't to replace the Rune Scape games you love. It's to make the Rune Scape universe bigger. Where does the journey begin? RS4 will be set in Gielinor, in the Sixth Age.

But we're beginning somewhere that Rune Scape players have only recently started to discover - and that is Ashenfall. An area first explored in Rune Scape: Dragonwilds, and a landmass to the north-east of the Gielinor. RS4 will take place years after the events of Dragonwilds and the destruction of the Dragon Queen Kuldra.

Time has passed, the world has moved on, and Ashenfall has changed with it. But Ashenfall is only the beginning. Our ambition is for this adventure to grow far beyond Ashenfall over time, moving into places you know and love, as well as opening up new places and stories across Gielinor.

View original article →


🇸🇦 العربية

إعلان MMO جديد RuneScape RS4 في unreal Engine

Well, we said there was one more thing..and we meant it. At Rune Fest, we gave you the first glimpse of something we’ve been quietly working on: an entirely new Rune Scape MMORPG, built in Unreal Engine and set in the world of Gielinor. Right now, it’s rocking a working title: RS4.

That isn't necessarily the name we’ll eventually settle on, but this is our fourth generation Rune Scape project, so RS4 works pretty well for now. We thought long and hard about revealing this project so early. We could have kept it behind closed doors for much longer, especially given that we are still right at the beginning of a hugely ambitious project and the game is still a few years away.

But ultimately, that didn't feel very Rune Scape, or very us. For 25 years, Rune Scape has been shaped by its players. We've learned that our games are at their best when we build with you, not just for you.

So we want to do that from the beginning, and that means bringing you into the development journey earlier than you might expect - sharing ideas, testing things, listening and learning as we go. We want to build on the best of the tech development we've learned on Dragonwilds, and the best of the community co-development we've learned through Rune Scape and Old School, and apply those principles to something new. And of course, as a Rune Scape game, integrity and permanent progression will be central to our design principles.

A New Rune Scape to sit alongside our games Let's make one thing really clear. RS4 is not a replacement for any of our games, be it Old School, Rune Scape or Dragonwilds. Those games have their own dedicated teams, exciting roadmaps and continued investment.

We’ll be designing RS4 to sit alongside them as an additional way to experience Rune Scape and the world of Gielinor. In fact, we think having different Rune Scape experiences can make the whole family stronger. Players may spend most of their time in one game, move between several, or discover Gielinor for the very first time through RS4.

The ambition isn't to replace the Rune Scape games you love. It's to make the Rune Scape universe bigger. Where does the journey begin? RS4 will be set in Gielinor, in the Sixth Age.

But we're beginning somewhere that Rune Scape players have only recently started to discover - and that is Ashenfall. An area first explored in Rune Scape: Dragonwilds, and a landmass to the north-east of the Gielinor. RS4 will take place years after the events of Dragonwilds and the destruction of the Dragon Queen Kuldra.

Time has passed, the world has moved on, and Ashenfall has changed with it. But Ashenfall is only the beginning. Our ambition is for this adventure to grow far beyond Ashenfall over time, moving into places you know and love, as well as opening up new places and stories across Gielinor.

متى سيصبح RS4 متاحًا للعب؟

لا يزال بعيدًا بضع سنوات، لكننا نخبرك الآن لأننا نريد بناؤه معك. سيتم مشاركة مزيد من التفاصيل العام القادم.

العربية version →


🇧🇩 বাংলা

নতুন RuneScape MMO RS4 Unreal Engine-এ ঘোষণা

Well, we said there was one more thing..and we meant it. At Rune Fest, we gave you the first glimpse of something we’ve been quietly working on: an entirely new Rune Scape MMORPG, built in Unreal Engine and set in the world of Gielinor. Right now, it’s rocking a working title: RS4.

That isn't necessarily the name we’ll eventually settle on, but this is our fourth generation Rune Scape project, so RS4 works pretty well for now. We thought long and hard about revealing this project so early. We could have kept it behind closed doors for much longer, especially given that we are still right at the beginning of a hugely ambitious project and the game is still a few years away.

But ultimately, that didn't feel very Rune Scape, or very us. For 25 years, Rune Scape has been shaped by its players. We've learned that our games are at their best when we build with you, not just for you.

So we want to do that from the beginning, and that means bringing you into the development journey earlier than you might expect - sharing ideas, testing things, listening and learning as we go. We want to build on the best of the tech development we've learned on Dragonwilds, and the best of the community co-development we've learned through Rune Scape and Old School, and apply those principles to something new. And of course, as a Rune Scape game, integrity and permanent progression will be central to our design principles.

A New Rune Scape to sit alongside our games Let's make one thing really clear. RS4 is not a replacement for any of our games, be it Old School, Rune Scape or Dragonwilds. Those games have their own dedicated teams, exciting roadmaps and continued investment.

We’ll be designing RS4 to sit alongside them as an additional way to experience Rune Scape and the world of Gielinor. In fact, we think having different Rune Scape experiences can make the whole family stronger. Players may spend most of their time in one game, move between several, or discover Gielinor for the very first time through RS4.

The ambition isn't to replace the Rune Scape games you love. It's to make the Rune Scape universe bigger. Where does the journey begin? RS4 will be set in Gielinor, in the Sixth Age.

But we're beginning somewhere that Rune Scape players have only recently started to discover - and that is Ashenfall. An area first explored in Rune Scape: Dragonwilds, and a landmass to the north-east of the Gielinor. RS4 will take place years after the events of Dragonwilds and the destruction of the Dragon Queen Kuldra.

Time has passed, the world has moved on, and Ashenfall has changed with it. But Ashenfall is only the beginning. Our ambition is for this adventure to grow far beyond Ashenfall over time, moving into places you know and love, as well as opening up new places and stories across Gielinor.

RS4 কখনোই খেলা পাবে?

এটি কিছু বছর পর পাবে, কিন্তু আমরা আপনাকে এখন告知 করছি কারণ আমরা আপনাদের সাথে এটি তৈরি করতে চাই। আরও détail আগামী বছর শেয়ার করা হবে।

বাংলা version →


🇩🇪 Deutsch

Neues RuneScape MMO RS4 wurde in Unreal Engine angekündigt

Well, we said there was one more thing..and we meant it. At Rune Fest, we gave you the first glimpse of something we’ve been quietly working on: an entirely new Rune Scape MMORPG, built in Unreal Engine and set in the world of Gielinor. Right now, it’s rocking a working title: RS4.

That isn't necessarily the name we’ll eventually settle on, but this is our fourth generation Rune Scape project, so RS4 works pretty well for now. We thought long and hard about revealing this project so early. We could have kept it behind closed doors for much longer, especially given that we are still right at the beginning of a hugely ambitious project and the game is still a few years away.

But ultimately, that didn't feel very Rune Scape, or very us. For 25 years, Rune Scape has been shaped by its players. We've learned that our games are at their best when we build with you, not just for you.

So we want to do that from the beginning, and that means bringing you into the development journey earlier than you might expect - sharing ideas, testing things, listening and learning as we go. We want to build on the best of the tech development we've learned on Dragonwilds, and the best of the community co-development we've learned through Rune Scape and Old School, and apply those principles to something new. And of course, as a Rune Scape game, integrity and permanent progression will be central to our design principles.

A New Rune Scape to sit alongside our games Let's make one thing really clear. RS4 is not a replacement for any of our games, be it Old School, Rune Scape or Dragonwilds. Those games have their own dedicated teams, exciting roadmaps and continued investment.

We’ll be designing RS4 to sit alongside them as an additional way to experience Rune Scape and the world of Gielinor. In fact, we think having different Rune Scape experiences can make the whole family stronger. Players may spend most of their time in one game, move between several, or discover Gielinor for the very first time through RS4.

The ambition isn't to replace the Rune Scape games you love. It's to make the Rune Scape universe bigger. Where does the journey begin? RS4 will be set in Gielinor, in the Sixth Age.

But we're beginning somewhere that Rune Scape players have only recently started to discover - and that is Ashenfall. An area first explored in Rune Scape: Dragonwilds, and a landmass to the north-east of the Gielinor. RS4 will take place years after the events of Dragonwilds and the destruction of the Dragon Queen Kuldra.

Time has passed, the world has moved on, and Ashenfall has changed with it. But Ashenfall is only the beginning. Our ambition is for this adventure to grow far beyond Ashenfall over time, moving into places you know and love, as well as opening up new places and stories across Gielinor.

Wann ist RS4 spielbar?

Es ist noch ein paar Jahre hin, aber wir sagen es jetzt, weil wir es mit Ihnen bauen möchten. Mehr Details werden nächstes Jahr geteilt.

Deutsch version →


🇪🇸 Español

Nuevo MMO de RuneScape RS4 anunciado en Unreal Engine

Well, we said there was one more thing..and we meant it. At Rune Fest, we gave you the first glimpse of something we’ve been quietly working on: an entirely new Rune Scape MMORPG, built in Unreal Engine and set in the world of Gielinor. Right now, it’s rocking a working title: RS4.

That isn't necessarily the name we’ll eventually settle on, but this is our fourth generation Rune Scape project, so RS4 works pretty well for now. We thought long and hard about revealing this project so early. We could have kept it behind closed doors for much longer, especially given that we are still right at the beginning of a hugely ambitious project and the game is still a few years away.

But ultimately, that didn't feel very Rune Scape, or very us. For 25 years, Rune Scape has been shaped by its players. We've learned that our games are at their best when we build with you, not just for you.

So we want to do that from the beginning, and that means bringing you into the development journey earlier than you might expect - sharing ideas, testing things, listening and learning as we go. We want to build on the best of the tech development we've learned on Dragonwilds, and the best of the community co-development we've learned through Rune Scape and Old School, and apply those principles to something new. And of course, as a Rune Scape game, integrity and permanent progression will be central to our design principles.

A New Rune Scape to sit alongside our games Let's make one thing really clear. RS4 is not a replacement for any of our games, be it Old School, Rune Scape or Dragonwilds. Those games have their own dedicated teams, exciting roadmaps and continued investment.

We’ll be designing RS4 to sit alongside them as an additional way to experience Rune Scape and the world of Gielinor. In fact, we think having different Rune Scape experiences can make the whole family stronger. Players may spend most of their time in one game, move between several, or discover Gielinor for the very first time through RS4.

The ambition isn't to replace the Rune Scape games you love. It's to make the Rune Scape universe bigger. Where does the journey begin? RS4 will be set in Gielinor, in the Sixth Age.

But we're beginning somewhere that Rune Scape players have only recently started to discover - and that is Ashenfall. An area first explored in Rune Scape: Dragonwilds, and a landmass to the north-east of the Gielinor. RS4 will take place years after the events of Dragonwilds and the destruction of the Dragon Queen Kuldra.

Time has passed, the world has moved on, and Ashenfall has changed with it. But Ashenfall is only the beginning. Our ambition is for this adventure to grow far beyond Ashenfall over time, moving into places you know and love, as well as opening up new places and stories across Gielinor.

¿Cuándo estará disponible RS4?

Aún falta unos años, pero te lo decimos ahora porque queremos construirlo contigo. Se compartirán más detalles el próximo año.

Español version →


🇫🇷 Français

Nouveau MMO RuneScape RS4 annoncé sur Unreal Engine

Well, we said there was one more thing..and we meant it. At Rune Fest, we gave you the first glimpse of something we’ve been quietly working on: an entirely new Rune Scape MMORPG, built in Unreal Engine and set in the world of Gielinor. Right now, it’s rocking a working title: RS4.

That isn't necessarily the name we’ll eventually settle on, but this is our fourth generation Rune Scape project, so RS4 works pretty well for now. We thought long and hard about revealing this project so early. We could have kept it behind closed doors for much longer, especially given that we are still right at the beginning of a hugely ambitious project and the game is still a few years away.

But ultimately, that didn't feel very Rune Scape, or very us. For 25 years, Rune Scape has been shaped by its players. We've learned that our games are at their best when we build with you, not just for you.

So we want to do that from the beginning, and that means bringing you into the development journey earlier than you might expect - sharing ideas, testing things, listening and learning as we go. We want to build on the best of the tech development we've learned on Dragonwilds, and the best of the community co-development we've learned through Rune Scape and Old School, and apply those principles to something new. And of course, as a Rune Scape game, integrity and permanent progression will be central to our design principles.

A New Rune Scape to sit alongside our games Let's make one thing really clear. RS4 is not a replacement for any of our games, be it Old School, Rune Scape or Dragonwilds. Those games have their own dedicated teams, exciting roadmaps and continued investment.

We’ll be designing RS4 to sit alongside them as an additional way to experience Rune Scape and the world of Gielinor. In fact, we think having different Rune Scape experiences can make the whole family stronger. Players may spend most of their time in one game, move between several, or discover Gielinor for the very first time through RS4.

The ambition isn't to replace the Rune Scape games you love. It's to make the Rune Scape universe bigger. Where does the journey begin? RS4 will be set in Gielinor, in the Sixth Age.

But we're beginning somewhere that Rune Scape players have only recently started to discover - and that is Ashenfall. An area first explored in Rune Scape: Dragonwilds, and a landmass to the north-east of the Gielinor. RS4 will take place years after the events of Dragonwilds and the destruction of the Dragon Queen Kuldra.

Time has passed, the world has moved on, and Ashenfall has changed with it. But Ashenfall is only the beginning. Our ambition is for this adventure to grow far beyond Ashenfall over time, moving into places you know and love, as well as opening up new places and stories across Gielinor.

Quand RS4 sera-t-il disponible ?

Il reste encore quelques années, mais nous vous le disons maintenant car nous voulons le construire avec vous. Plus de détails seront partagés l'année prochaine.

Français version →


🇮🇳 हिन्दी

नया RuneScape MMO RS4 Unreal Engine में घोषित

Well, we said there was one more thing..and we meant it. At Rune Fest, we gave you the first glimpse of something we’ve been quietly working on: an entirely new Rune Scape MMORPG, built in Unreal Engine and set in the world of Gielinor. Right now, it’s rocking a working title: RS4.

That isn't necessarily the name we’ll eventually settle on, but this is our fourth generation Rune Scape project, so RS4 works pretty well for now. We thought long and hard about revealing this project so early. We could have kept it behind closed doors for much longer, especially given that we are still right at the beginning of a hugely ambitious project and the game is still a few years away.

But ultimately, that didn't feel very Rune Scape, or very us. For 25 years, Rune Scape has been shaped by its players. We've learned that our games are at their best when we build with you, not just for you.

So we want to do that from the beginning, and that means bringing you into the development journey earlier than you might expect - sharing ideas, testing things, listening and learning as we go. We want to build on the best of the tech development we've learned on Dragonwilds, and the best of the community co-development we've learned through Rune Scape and Old School, and apply those principles to something new. And of course, as a Rune Scape game, integrity and permanent progression will be central to our design principles.

A New Rune Scape to sit alongside our games Let's make one thing really clear. RS4 is not a replacement for any of our games, be it Old School, Rune Scape or Dragonwilds. Those games have their own dedicated teams, exciting roadmaps and continued investment.

We’ll be designing RS4 to sit alongside them as an additional way to experience Rune Scape and the world of Gielinor. In fact, we think having different Rune Scape experiences can make the whole family stronger. Players may spend most of their time in one game, move between several, or discover Gielinor for the very first time through RS4.

The ambition isn't to replace the Rune Scape games you love. It's to make the Rune Scape universe bigger. Where does the journey begin? RS4 will be set in Gielinor, in the Sixth Age.

But we're beginning somewhere that Rune Scape players have only recently started to discover - and that is Ashenfall. An area first explored in Rune Scape: Dragonwilds, and a landmass to the north-east of the Gielinor. RS4 will take place years after the events of Dragonwilds and the destruction of the Dragon Queen Kuldra.

Time has passed, the world has moved on, and Ashenfall has changed with it. But Ashenfall is only the beginning. Our ambition is for this adventure to grow far beyond Ashenfall over time, moving into places you know and love, as well as opening up new places and stories across Gielinor.

RS4 कब उपलब्ध होगा?

कुछ साल दूर है, लेकिन हम आपको अब बता रहे हैं क्योंकि हम आपके साथ इसे बनाना चाहते हैं। अगले साल अधिक विवरण साझा किया जाएगा।

हिन्दी version →


🇮🇩 Bahasa Indonesia

MMO RuneScape RS4 Baru Dianjurkan di Unreal Engine

Well, we said there was one more thing..and we meant it. At Rune Fest, we gave you the first glimpse of something we’ve been quietly working on: an entirely new Rune Scape MMORPG, built in Unreal Engine and set in the world of Gielinor. Right now, it’s rocking a working title: RS4.

That isn't necessarily the name we’ll eventually settle on, but this is our fourth generation Rune Scape project, so RS4 works pretty well for now. We thought long and hard about revealing this project so early. We could have kept it behind closed doors for much longer, especially given that we are still right at the beginning of a hugely ambitious project and the game is still a few years away.

But ultimately, that didn't feel very Rune Scape, or very us. For 25 years, Rune Scape has been shaped by its players. We've learned that our games are at their best when we build with you, not just for you.

So we want to do that from the beginning, and that means bringing you into the development journey earlier than you might expect - sharing ideas, testing things, listening and learning as we go. We want to build on the best of the tech development we've learned on Dragonwilds, and the best of the community co-development we've learned through Rune Scape and Old School, and apply those principles to something new. And of course, as a Rune Scape game, integrity and permanent progression will be central to our design principles.

A New Rune Scape to sit alongside our games Let's make one thing really clear. RS4 is not a replacement for any of our games, be it Old School, Rune Scape or Dragonwilds. Those games have their own dedicated teams, exciting roadmaps and continued investment.

We’ll be designing RS4 to sit alongside them as an additional way to experience Rune Scape and the world of Gielinor. In fact, we think having different Rune Scape experiences can make the whole family stronger. Players may spend most of their time in one game, move between several, or discover Gielinor for the very first time through RS4.

The ambition isn't to replace the Rune Scape games you love. It's to make the Rune Scape universe bigger. Where does the journey begin? RS4 will be set in Gielinor, in the Sixth Age.

But we're beginning somewhere that Rune Scape players have only recently started to discover - and that is Ashenfall. An area first explored in Rune Scape: Dragonwilds, and a landmass to the north-east of the Gielinor. RS4 will take place years after the events of Dragonwilds and the destruction of the Dragon Queen Kuldra.

Time has passed, the world has moved on, and Ashenfall has changed with it. But Ashenfall is only the beginning. Our ambition is for this adventure to grow far beyond Ashenfall over time, moving into places you know and love, as well as opening up new places and stories across Gielinor.

RS4 kapan bisa dimainkan?

Masih beberapa tahun lagi, tapi kita bilang sekarang karena ingin membangunnya dengan Anda. Lebih detail akan dibagikan tahun depan.

Bahasa Indonesia version →


🇯🇵 日本語

新作 RuneScape MMO RS4 が Unreal Engine で発表

Well, we said there was one more thing..and we meant it. At Rune Fest, we gave you the first glimpse of something we’ve been quietly working on: an entirely new Rune Scape MMORPG, built in Unreal Engine and set in the world of Gielinor. Right now, it’s rocking a working title: RS4.

That isn't necessarily the name we’ll eventually settle on, but this is our fourth generation Rune Scape project, so RS4 works pretty well for now. We thought long and hard about revealing this project so early. We could have kept it behind closed doors for much longer, especially given that we are still right at the beginning of a hugely ambitious project and the game is still a few years away.

But ultimately, that didn't feel very Rune Scape, or very us. For 25 years, Rune Scape has been shaped by its players. We've learned that our games are at their best when we build with you, not just for you.

So we want to do that from the beginning, and that means bringing you into the development journey earlier than you might expect - sharing ideas, testing things, listening and learning as we go. We want to build on the best of the tech development we've learned on Dragonwilds, and the best of the community co-development we've learned through Rune Scape and Old School, and apply those principles to something new. And of course, as a Rune Scape game, integrity and permanent progression will be central to our design principles.

A New Rune Scape to sit alongside our games Let's make one thing really clear. RS4 is not a replacement for any of our games, be it Old School, Rune Scape or Dragonwilds. Those games have their own dedicated teams, exciting roadmaps and continued investment.

We’ll be designing RS4 to sit alongside them as an additional way to experience Rune Scape and the world of Gielinor. In fact, we think having different Rune Scape experiences can make the whole family stronger. Players may spend most of their time in one game, move between several, or discover Gielinor for the very first time through RS4.

The ambition isn't to replace the Rune Scape games you love. It's to make the Rune Scape universe bigger. Where does the journey begin? RS4 will be set in Gielinor, in the Sixth Age.

But we're beginning somewhere that Rune Scape players have only recently started to discover - and that is Ashenfall. An area first explored in Rune Scape: Dragonwilds, and a landmass to the north-east of the Gielinor. RS4 will take place years after the events of Dragonwilds and the destruction of the Dragon Queen Kuldra.

Time has passed, the world has moved on, and Ashenfall has changed with it. But Ashenfall is only the beginning. Our ambition is for this adventure to grow far beyond Ashenfall over time, moving into places you know and love, as well as opening up new places and stories across Gielinor.

RS4 はいつ遊べますか?

まだ数年はかかりますが、今告知したのはあなたと一緒に作りたいからです。来年には詳細を共有します。

日本語 version →


🇧🇷 Português

Novo MMO RuneScape RS4 anunciado no Unreal Engine

Well, we said there was one more thing..and we meant it. At Rune Fest, we gave you the first glimpse of something we’ve been quietly working on: an entirely new Rune Scape MMORPG, built in Unreal Engine and set in the world of Gielinor. Right now, it’s rocking a working title: RS4.

That isn't necessarily the name we’ll eventually settle on, but this is our fourth generation Rune Scape project, so RS4 works pretty well for now. We thought long and hard about revealing this project so early. We could have kept it behind closed doors for much longer, especially given that we are still right at the beginning of a hugely ambitious project and the game is still a few years away.

But ultimately, that didn't feel very Rune Scape, or very us. For 25 years, Rune Scape has been shaped by its players. We've learned that our games are at their best when we build with you, not just for you.

So we want to do that from the beginning, and that means bringing you into the development journey earlier than you might expect - sharing ideas, testing things, listening and learning as we go. We want to build on the best of the tech development we've learned on Dragonwilds, and the best of the community co-development we've learned through Rune Scape and Old School, and apply those principles to something new. And of course, as a Rune Scape game, integrity and permanent progression will be central to our design principles.

A New Rune Scape to sit alongside our games Let's make one thing really clear. RS4 is not a replacement for any of our games, be it Old School, Rune Scape or Dragonwilds. Those games have their own dedicated teams, exciting roadmaps and continued investment.

We’ll be designing RS4 to sit alongside them as an additional way to experience Rune Scape and the world of Gielinor. In fact, we think having different Rune Scape experiences can make the whole family stronger. Players may spend most of their time in one game, move between several, or discover Gielinor for the very first time through RS4.

The ambition isn't to replace the Rune Scape games you love. It's to make the Rune Scape universe bigger. Where does the journey begin? RS4 will be set in Gielinor, in the Sixth Age.

But we're beginning somewhere that Rune Scape players have only recently started to discover - and that is Ashenfall. An area first explored in Rune Scape: Dragonwilds, and a landmass to the north-east of the Gielinor. RS4 will take place years after the events of Dragonwilds and the destruction of the Dragon Queen Kuldra.

Time has passed, the world has moved on, and Ashenfall has changed with it. But Ashenfall is only the beginning. Our ambition is for this adventure to grow far beyond Ashenfall over time, moving into places you know and love, as well as opening up new places and stories across Gielinor.

Quando o RS4 estará disponível?

Ainda falta alguns anos, mas estamos dizendo agora porque queremos construí-lo com você. Mais detalhes serão compartilhados no próximo ano.

Português version →


🇷🇺 Русский

Новая MMO RuneScape RS4, объявленная в Unreal Engine

Well, we said there was one more thing..and we meant it. At Rune Fest, we gave you the first glimpse of something we’ve been quietly working on: an entirely new Rune Scape MMORPG, built in Unreal Engine and set in the world of Gielinor. Right now, it’s rocking a working title: RS4.

That isn't necessarily the name we’ll eventually settle on, but this is our fourth generation Rune Scape project, so RS4 works pretty well for now. We thought long and hard about revealing this project so early. We could have kept it behind closed doors for much longer, especially given that we are still right at the beginning of a hugely ambitious project and the game is still a few years away.

But ultimately, that didn't feel very Rune Scape, or very us. For 25 years, Rune Scape has been shaped by its players. We've learned that our games are at their best when we build with you, not just for you.

So we want to do that from the beginning, and that means bringing you into the development journey earlier than you might expect - sharing ideas, testing things, listening and learning as we go. We want to build on the best of the tech development we've learned on Dragonwilds, and the best of the community co-development we've learned through Rune Scape and Old School, and apply those principles to something new. And of course, as a Rune Scape game, integrity and permanent progression will be central to our design principles.

A New Rune Scape to sit alongside our games Let's make one thing really clear. RS4 is not a replacement for any of our games, be it Old School, Rune Scape or Dragonwilds. Those games have their own dedicated teams, exciting roadmaps and continued investment.

We’ll be designing RS4 to sit alongside them as an additional way to experience Rune Scape and the world of Gielinor. In fact, we think having different Rune Scape experiences can make the whole family stronger. Players may spend most of their time in one game, move between several, or discover Gielinor for the very first time through RS4.

The ambition isn't to replace the Rune Scape games you love. It's to make the Rune Scape universe bigger. Where does the journey begin? RS4 will be set in Gielinor, in the Sixth Age.

But we're beginning somewhere that Rune Scape players have only recently started to discover - and that is Ashenfall. An area first explored in Rune Scape: Dragonwilds, and a landmass to the north-east of the Gielinor. RS4 will take place years after the events of Dragonwilds and the destruction of the Dragon Queen Kuldra.

Time has passed, the world has moved on, and Ashenfall has changed with it. But Ashenfall is only the beginning. Our ambition is for this adventure to grow far beyond Ashenfall over time, moving into places you know and love, as well as opening up new places and stories across Gielinor.

Когда RS4 будет доступен?

Еще несколько лет, но мы говорим об этом сейчас, потому что хотим строить его с вами. Более подробная информация будет поделена в следующем году.

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🇨🇳 简体中文

全新 RuneScape MMO RS4 在 Unreal Engine 中公布

Well, we said there was one more thing..and we meant it. At Rune Fest, we gave you the first glimpse of something we’ve been quietly working on: an entirely new Rune Scape MMORPG, built in Unreal Engine and set in the world of Gielinor. Right now, it’s rocking a working title: RS4.

That isn't necessarily the name we’ll eventually settle on, but this is our fourth generation Rune Scape project, so RS4 works pretty well for now. We thought long and hard about revealing this project so early. We could have kept it behind closed doors for much longer, especially given that we are still right at the beginning of a hugely ambitious project and the game is still a few years away.

But ultimately, that didn't feel very Rune Scape, or very us. For 25 years, Rune Scape has been shaped by its players. We've learned that our games are at their best when we build with you, not just for you.

So we want to do that from the beginning, and that means bringing you into the development journey earlier than you might expect - sharing ideas, testing things, listening and learning as we go. We want to build on the best of the tech development we've learned on Dragonwilds, and the best of the community co-development we've learned through Rune Scape and Old School, and apply those principles to something new. And of course, as a Rune Scape game, integrity and permanent progression will be central to our design principles.

A New Rune Scape to sit alongside our games Let's make one thing really clear. RS4 is not a replacement for any of our games, be it Old School, Rune Scape or Dragonwilds. Those games have their own dedicated teams, exciting roadmaps and continued investment.

We’ll be designing RS4 to sit alongside them as an additional way to experience Rune Scape and the world of Gielinor. In fact, we think having different Rune Scape experiences can make the whole family stronger. Players may spend most of their time in one game, move between several, or discover Gielinor for the very first time through RS4.

The ambition isn't to replace the Rune Scape games you love. It's to make the Rune Scape universe bigger. Where does the journey begin? RS4 will be set in Gielinor, in the Sixth Age.

But we're beginning somewhere that Rune Scape players have only recently started to discover - and that is Ashenfall. An area first explored in Rune Scape: Dragonwilds, and a landmass to the north-east of the Gielinor. RS4 will take place years after the events of Dragonwilds and the destruction of the Dragon Queen Kuldra.

Time has passed, the world has moved on, and Ashenfall has changed with it. But Ashenfall is only the beginning. Our ambition is for this adventure to grow far beyond Ashenfall over time, moving into places you know and love, as well as opening up new places and stories across Gielinor.

RS4 什么时候可以玩?

距离发布仍有几年时间,但我们现在告诉您是因为我们想与您一起建设。明年将分享更多细节。

简体中文 version →