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GTA 6 Targets 30 FPS, Ray Tracing on PS5 Pro

Engadget •
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Rockstar Games announced GTA 6 performance targets ahead of its November 19 release. The studio is targeting 30 frames per second on Xbox Series X/S and PlayStation 5 while pushing both platforms to their limits to bring the world of Leonida to life.

On PS5 Pro, the game will support PlayStation Spectral Super Resolution upscaling and, for the foreseeable future, will be the only console way to play with ray-traced shadows. Rockstar also promised high-fidelity haptic feedback for DualSense controllers, improved spatial audio via Tempest 3D Audio, and faster load times on Sony systems.

Remote play is supported on both PlayStation and Xbox. Xbox Cloud Gaming will let players stream GTA 6 on consoles including Xbox One, though streaming is limited to Xbox Series S graphics settings. The game is the most pre-ordered title ever on both storefronts, and Xbox CEO Asha Sharma cited a new 10-year strategic partnership with Take-Two.

Additional Rockstar titles, including Grand Theft Auto 5 and Red Dead Redemption 2, will come to Xbox Cloud Gaming in the coming months.

Source: Engadget · Summarized by HeadlinesBriefing