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Pyxel 2D Game Tutorial: Tunnel Dodge Game 2

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A new tutorial walks developers through creating a Tunnel Dodge game using the Pyxel game engine. The sample code demonstrates how to implement a tilemap background using assets created in the Pyxel Editor. The core files include sprite classes for the player and obstacles, plus a main game loop that manages collision detection and a scrolling camera.

The player character navigates through randomly generated tunnels, with the game tracking a score based on horizontal distance traveled. Developers must download a resource file and run the Python code to see the side-scrolling action. The tutorial is part of a broader series aimed at helping newcomers start with game development in Pyxel.

This project builds on Pyxel's capabilities for creating retro-style games with simple assets. It showcases practical techniques like object-oriented sprite design and AABB collision detection. For developers, it provides a concrete example of how to structure a scrolling arcade game, offering a foundation for more complex projects.