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WebGPU Graphics Programming Tutorial

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Shi Yan introduces "Web GPU Unleashed," a free book designed to teach JavaScript graphics programming using the WebGPU API. The author highlights the evolution of graphics APIs from OpenGL and DirectX to more complex modern options like Vulkan and Metal, noting their fragmentation and steep learning curves for beginners.

WebGPU emerges as a contemporary solution, acting as a wrapper for these underlying APIs and offering a standardized, cross-platform approach. Its conceptual similarity to newer APIs, combined with broader accessibility, makes it an ideal starting point for aspiring graphics programmers. The book promises to cover fundamental concepts often missed in other tutorials, such as GPU drivers and the graphics pipeline.

Content progresses from drawing basic triangles to 2D rendering, 3D scene control, and advanced topics like GPU computing and cutting-edge techniques such as Gaussian splatting. This new capability for GPU compute on the web, absent in WebGL, opens doors for applications like web-based AI inference.

Presented in an interactive web format with an online playground for code samples and demos, "WebGPU Unleashed" aims for clarity and accessibility. The author encourages reader feedback via GitHub.