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Learn WebGPU for C++ Graphics

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This guide offers a comprehensive walkthrough for learning WebGPU to create native 3D applications in C++ on Windows, Linux, and macOS.

It caters to different learning styles, allowing users to read sequentially or skip to specific sections. Users can choose between using the raw C WebGPU API or a C++ wrapper,

webgpu.hpp.

The guide covers foundational topics like project setup, adapters, devices, and command queues, progressing to rendering basic shapes such as triangles and meshes. It delves into vertex attributes, index buffers, shader uniforms, and loading assets from files. Advanced topics include texturing, lighting, physically-based rendering, and compute shaders for image processing and potentially neural networks.

The documentation is marked with status indicators (🟢 Up to date, 🟡 Ready but older, 🟠 Work in progress, TODO) to help users track the evolving nature of WebGPU. Appendices provide guidance on building for the web, window management with SDL, and custom extensions. The project emphasizes learning graphics from scratch, with considerations for performance and teaching native graphics in 2023.