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Reverse‑engineered 3D Golf courses run on Mega Drive and Virtual Boy

Hacker News •
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A hobbyist spent an April morning extracting a single course from T&E SOFT’s New 3D Golf Simulation for the Mega Drive, then rebuilt it in a custom Three.js viewer. In the following week he reverse‑engineered terrain and flyby data, turning the snippet into a functional browser‑based demo. Knowing each course holds about 256 points and a fixed hole order made the data hunt manageable.

Further digging revealed the same course format spans the series—from the original PC‑9801 titles through the Virtual Boy port. The researcher patched the Mega Drive ROMs to load these legacy layouts, adding a terrain modifier that can flatten a hole or crank it up to an 11‑level “Hyperactive Terrain Mode”. He also injected a custom UI and random‑course selector.

Old Japanese magazines explain why T&E SOFT built the engine on its POLYSYS‑CAD tool, originally used for 3‑D logos and early RPG prototypes. The engine baked draw order into polygon data because the Mega Drive lacked a depth buffer, and it applied wind as a per‑frame horizontal acceleration. Discovering these quirks lets modern fans run seven unique courses—including a Virtual Boy “Papillon” layout—on legacy hardware.