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Declassified War Game Shows U.S. Navy Vulnerable to Low-Tech Tactics

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A declassified after‑action report from the 2002 Millennium Challenge war game reveals that a simulated U.S. Navy battle group collapsed in ten minutes when an adversary struck from commercial vessels and other low‑tech platforms. The document, part of the $250 million exercise, shows how unconventional tactics can defeat a modern fleet almost instantly. It shows how quickly advantage erodes without unconventional planning and adaptive response.

National Security Archive fellow Nate Jones obtained the report after a 2013 FOIA request, citing an earlier Army Times piece that quoted Marine Lt. Gen. Paul Van Riper, the simulation’s red‑team commander who prized realism in his exercises. Van Riper condemned the exercise as “rigged,” arguing it ignored realistic, asymmetric threats. Five agencies reviewed the file before the Pentagon released portions under a Declassification Review.

The freed analysis foreshadows challenges the United States faced during the 2003 Iraq invasion and subsequent conflicts, where insurgents leveraged civilian infrastructure and improvised tactics. By exposing how a high‑budget simulation underestimated low‑tech threats, the report urges planners to integrate maritime commerce scenarios into future war‑gaming and readiness assessments, lest similar vulnerabilities persist.