Ubisoft is planning to cut close to 100 jobs at its German studios, including those in Mainz, Berlin, and Düsseldorf, according to a report by The Game File. The layoffs come just months after a larger round of cuts across its American and European studios. The company cited sustainability and a need to streamline operations as the reason for the reductions. Benedikt Grindel, Ubisoft’s German studio head, stated in an internal email that the cuts would 'best position our German studios for the future' with a clearer focus on their roles and capabilities.
The Mainz studio, known for developing *Anno 1800*, *Rainbow Six Siege*, and *Beyond Good and Evil 2*, is among the most affected. Düsseldorf is reportedly taking the brunt of the job cuts. These layoffs follow a major corporate reshuffle in which Ubisoft split its core intellectual properties into five separate 'creative houses,' each with full responsibility for branding, financing, and publishing. Alongside the restructure, the company cancelled six games and delayed seven others.
Ubisoft aims to reduce its annual fixed costs by at least €200 million and may ultimately cut around 18% of its global workforce. The latest German layoffs appear to be separate from that broader reduction plan.
Source: TechPowerUp News · Summarized by HeadlinesBriefing