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GTA VI Likely Stuck at 30 FPS on PS5 and Xbox Series X

TechPowerUp News •
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Grand Theft Auto VI may not achieve 60 FPS on current-generation consoles, according to Digital Foundry analysis. The publication examined trailer footage and concluded that complex in-game simulations could overwhelm existing hardware, potentially limiting the game to 30 FPS even on upgraded systems.

Digital Foundry suggests the PS5 Pro might only manage 40 FPS, despite being Sony's premium console. The outlet points to CPU limitations as the bottleneck—current consoles simply lack the processing power needed for Rockstar's ambitious simulation systems. While PC players will eventually access higher detail settings with advanced upscaling workarounds, console versions appear constrained by aging silicon.

This situation echoes Rockstar's previous releases. Both GTA 4 and GTA 5 launched locked at 30 FPS on PlayStation and Xbox, with smoother performance arriving years later through next-generation console upgrades. That historical pattern suggests GTA VI's performance limitations aren't unexpected but rather reflect the studio's commitment to pushing hardware boundaries.

Gamers eager for smoother gameplay may need to wait for rumored successors like the PlayStation 6 and Xbox Helix, expected between 2027 and 2028. Until then, Rockstar's blockbuster appears destined to showcase the performance ceiling of today's console ecosystem rather than transcend it.