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Denuvo Reportedly Blocks Hypervisor Bypass in Star Wars Game

TechPowerUp News •
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Denuvo anti-tamper protection has recently struggled with a surge of game cracks appearing almost immediately after, and sometimes even before, the launch of major AAA titles. In extreme cases, such as Silent Hill: Townfall, cracks surfaced days before the official release during the pre-release period.

However, this trend may be changing. With the release of Star Wars: Galactic Racer, the game is reportedly resisting a classic hypervisor-based workaround that had previously been used to bypass Denuvo's anti-piracy measures in many new titles. The racing game launched on October 6, and as of today, no successful bypass using the established method has emerged.

The hypervisor workaround exploits virtualization technology that operates below Windows, allowing it to interfere with how a protected game detects certain system features without directly removing Denuvo's checks from the executable. Its relative simplicity made it a practical alternative to more labor-intensive cracking methods, with reports attributing successful bypasses across more than 60 games to this approach. The latest development suggests the technique may no longer work reliably against newer Denuvo implementations.

Neither Irdeto, Denuvo's developer, nor the game's publisher has publicly confirmed the change. Still, the absence of a crack days after launch suggests the method is currently effective. Delaying piracy during a game's initial sales window is a crucial objective for Irdeto, and the setback could give publishers additional time to generate launch revenue, even if the workaround is eventually replaced. For now, claims that the change definitively blocks the method across all 60-plus games remain unverified, and neither side has a guaranteed permanent advantage.

Source: TechPowerUp News · Summarized by HeadlinesBriefing