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Steam on Track for $20 Billion Year After Record $1.7 Billion September

TechPowerUp News ·

🇬🇧 English

Steam reportedly just had its best September on record. Alinea Analytics estimates that the platform generated a hefty $1.7 billion last month, up 13% from September 2025, which held the previous record. The third quarter was also Steam's best to date at $5.5 billion, a 12% increase year over year.

That puts the 2026 total at $16.5 billion after nine months, compared to $14.5 billion in the same period last year, and well past the $11.1 billion it made in the first half. Valve doesn't publish these figures, so all of this is Alinea's estimate. Bulkhead's early access shooter Wardogs was the top premium game with $86.9 million after launching on September 10, followed by Onimusha: Way of the Sword at $30.4 million and The Blood of Dawnwalker at $26.9 million.

Free-to-play is still a big part of the picture, however. Counter-Strike 2, Apex Legends, PUBG, and Dota 2 brought in almost $168 million combined, nearly 10% of the month's total. Alinea also noted that The Witcher 3: Wild Hunt Remastered, a free upgrade for existing owners, pushed the 11-year-old game to roughly 2.4 million daily active users across Steam, Play Station, and Xbox on its September 30 launch day, over ten times its 2026 average.

All of this spending comes at a time when PC hardware is anything but cheap. Valve's own Steam Machine starts at $1,049, and Micron expects memory supply to be much tighter in 2027 and 2028. The analytics suggest people are buying games regardless, and Alinea expects Steam to cross $20 billion in a year for the first time.

With the Q4 release slate still to come, that looks to be a safe bet.

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🇸🇦 العربية

Steam نحو 20 ملياراً بعد سبتمبر 1.7 مليار

Steam reportedly just had its best September on record. Alinea Analytics estimates that the platform generated a hefty $1.7 billion last month, up 13% from September 2025, which held the previous record. The third quarter was also Steam's best to date at $5.5 billion, a 12% increase year over year.

That puts the 2026 total at $16.5 billion after nine months, compared to $14.5 billion in the same period last year, and well past the $11.1 billion it made in the first half. Valve doesn't publish these figures, so all of this is Alinea's estimate. Bulkhead's early access shooter Wardogs was the top premium game with $86.9 million after launching on September 10, followed by Onimusha: Way of the Sword at $30.4 million and The Blood of Dawnwalker at $26.9 million.

Free-to-play is still a big part of the picture, however. Counter-Strike 2, Apex Legends, PUBG, and Dota 2 brought in almost $168 million combined, nearly 10% of the month's total. Alinea also noted that The Witcher 3: Wild Hunt Remastered, a free upgrade for existing owners, pushed the 11-year-old game to roughly 2.4 million daily active users across Steam, Play Station, and Xbox on its September 30 launch day, over ten times its 2026 average.

All of this spending comes at a time when PC hardware is anything but cheap. Valve's own Steam Machine starts at $1,049, and Micron expects memory supply to be much tighter in 2027 and 2028. The analytics suggest people are buying games regardless, and Alinea expects Steam to cross $20 billion in a year for the first time.

With the Q4 release slate still to come, that looks to be a safe bet.

ما الذي يدفع نمو إيرادات Steam رغم ارتفاع كلفة hardware الحاسب الآلي؟

ينمو عائدات Steam بفضل المبيعات القوية للألعاب سواء المدفوعة أو المجانية، حيث يواصل المستهلكون إنفاق الأموال على الألعاب رغم ارتفاع كلفة hardware الحاسب الآلي.

العربية version →


🇧🇩 বাংলা

Steam 20 अरবের দিকে, Septemberে 1.7 अरব

Steam reportedly just had its best September on record. Alinea Analytics estimates that the platform generated a hefty $1.7 billion last month, up 13% from September 2025, which held the previous record. The third quarter was also Steam's best to date at $5.5 billion, a 12% increase year over year.

That puts the 2026 total at $16.5 billion after nine months, compared to $14.5 billion in the same period last year, and well past the $11.1 billion it made in the first half. Valve doesn't publish these figures, so all of this is Alinea's estimate. Bulkhead's early access shooter Wardogs was the top premium game with $86.9 million after launching on September 10, followed by Onimusha: Way of the Sword at $30.4 million and The Blood of Dawnwalker at $26.9 million.

Free-to-play is still a big part of the picture, however. Counter-Strike 2, Apex Legends, PUBG, and Dota 2 brought in almost $168 million combined, nearly 10% of the month's total. Alinea also noted that The Witcher 3: Wild Hunt Remastered, a free upgrade for existing owners, pushed the 11-year-old game to roughly 2.4 million daily active users across Steam, Play Station, and Xbox on its September 30 launch day, over ten times its 2026 average.

All of this spending comes at a time when PC hardware is anything but cheap. Valve's own Steam Machine starts at $1,049, and Micron expects memory supply to be much tighter in 2027 and 2028. The analytics suggest people are buying games regardless, and Alinea expects Steam to cross $20 billion in a year for the first time.

With the Q4 release slate still to come, that looks to be a safe bet.

মহंगা PC হার্ডওয়্যারের বাইরে কী স্ট্রিমের strongly আয় বৃদ্ধির চালনায় আছে?

Steam-র আয় বৃদ্ধি দুটি ধরনের খেলা—পেমিয়েট এবং ফ্রি-টু-প্লে—দ্বারা চালিত, যেখানে উপভোগকারী মহগা PC হার্ডওয়্যারের বাইরে খেলায় খরচ করছে।

বাংলা version →


🇩🇪 Deutsch

Steam auf Kurs für 20 Mrd. nach 1,7 Mrd. im September

Steam reportedly just had its best September on record. Alinea Analytics estimates that the platform generated a hefty $1.7 billion last month, up 13% from September 2025, which held the previous record. The third quarter was also Steam's best to date at $5.5 billion, a 12% increase year over year.

That puts the 2026 total at $16.5 billion after nine months, compared to $14.5 billion in the same period last year, and well past the $11.1 billion it made in the first half. Valve doesn't publish these figures, so all of this is Alinea's estimate. Bulkhead's early access shooter Wardogs was the top premium game with $86.9 million after launching on September 10, followed by Onimusha: Way of the Sword at $30.4 million and The Blood of Dawnwalker at $26.9 million.

Free-to-play is still a big part of the picture, however. Counter-Strike 2, Apex Legends, PUBG, and Dota 2 brought in almost $168 million combined, nearly 10% of the month's total. Alinea also noted that The Witcher 3: Wild Hunt Remastered, a free upgrade for existing owners, pushed the 11-year-old game to roughly 2.4 million daily active users across Steam, Play Station, and Xbox on its September 30 launch day, over ten times its 2026 average.

All of this spending comes at a time when PC hardware is anything but cheap. Valve's own Steam Machine starts at $1,049, and Micron expects memory supply to be much tighter in 2027 and 2028. The analytics suggest people are buying games regardless, and Alinea expects Steam to cross $20 billion in a year for the first time.

With the Q4 release slate still to come, that looks to be a safe bet.

Was treibt das starke Umsatzwachstum von Steam trotz teurer PC-Hardware voran?

Das starke Umsatzwachstum von Steam wird durch starke Spielverkäufe sowohl im Premium- als auch im Free-to-Bereich getrieben, wobei Verbraucher auch weiterhin Spiele kaufen, obwohl PC-Hardware-Teuer bleibt.

Deutsch version →


🇪🇸 Español

Steam rumbo a los 20 mil millones después de un septiembre de 1,700 millones

Steam reportedly just had its best September on record. Alinea Analytics estimates that the platform generated a hefty $1.7 billion last month, up 13% from September 2025, which held the previous record. The third quarter was also Steam's best to date at $5.5 billion, a 12% increase year over year.

That puts the 2026 total at $16.5 billion after nine months, compared to $14.5 billion in the same period last year, and well past the $11.1 billion it made in the first half. Valve doesn't publish these figures, so all of this is Alinea's estimate. Bulkhead's early access shooter Wardogs was the top premium game with $86.9 million after launching on September 10, followed by Onimusha: Way of the Sword at $30.4 million and The Blood of Dawnwalker at $26.9 million.

Free-to-play is still a big part of the picture, however. Counter-Strike 2, Apex Legends, PUBG, and Dota 2 brought in almost $168 million combined, nearly 10% of the month's total. Alinea also noted that The Witcher 3: Wild Hunt Remastered, a free upgrade for existing owners, pushed the 11-year-old game to roughly 2.4 million daily active users across Steam, Play Station, and Xbox on its September 30 launch day, over ten times its 2026 average.

All of this spending comes at a time when PC hardware is anything but cheap. Valve's own Steam Machine starts at $1,049, and Micron expects memory supply to be much tighter in 2027 and 2028. The analytics suggest people are buying games regardless, and Alinea expects Steam to cross $20 billion in a year for the first time.

With the Q4 release slate still to come, that looks to be a safe bet.

¿Qué impulsa el fuerte crecimiento de ingresos de Steam a pesar del costoso hardware para PC?

El crecimiento de ingresos de Steam se impulsa por fuertes ventas de juegos tanto de pago como free-to-play, con los consumidores continuando gastando en juegos aunque los costos de hardware para PC sigan siendo altos.

Español version →


🇫🇷 Français

Steam sur la voie des 20 milliards après un septembre à 1,7 milliard

Steam reportedly just had its best September on record. Alinea Analytics estimates that the platform generated a hefty $1.7 billion last month, up 13% from September 2025, which held the previous record. The third quarter was also Steam's best to date at $5.5 billion, a 12% increase year over year.

That puts the 2026 total at $16.5 billion after nine months, compared to $14.5 billion in the same period last year, and well past the $11.1 billion it made in the first half. Valve doesn't publish these figures, so all of this is Alinea's estimate. Bulkhead's early access shooter Wardogs was the top premium game with $86.9 million after launching on September 10, followed by Onimusha: Way of the Sword at $30.4 million and The Blood of Dawnwalker at $26.9 million.

Free-to-play is still a big part of the picture, however. Counter-Strike 2, Apex Legends, PUBG, and Dota 2 brought in almost $168 million combined, nearly 10% of the month's total. Alinea also noted that The Witcher 3: Wild Hunt Remastered, a free upgrade for existing owners, pushed the 11-year-old game to roughly 2.4 million daily active users across Steam, Play Station, and Xbox on its September 30 launch day, over ten times its 2026 average.

All of this spending comes at a time when PC hardware is anything but cheap. Valve's own Steam Machine starts at $1,049, and Micron expects memory supply to be much tighter in 2027 and 2028. The analytics suggest people are buying games regardless, and Alinea expects Steam to cross $20 billion in a year for the first time.

With the Q4 release slate still to come, that looks to be a safe bet.

Qu'est-ce qui pousse la croissance forte des revenus de Steam malgré le matériel PC coûteux ?

La croissance des revenus de Steam est entraînée par de fortes ventes de jeux, tant payants que free-to-play, avec des consommateurs qui continuent de dépenser dans les jeux malgré le coût élevé du matériel PC.

Français version →


🇮🇳 हिन्दी

Steam ₹20 अरब की ओर, ₹1.7 अरब September के बाद

Steam reportedly just had its best September on record. Alinea Analytics estimates that the platform generated a hefty $1.7 billion last month, up 13% from September 2025, which held the previous record. The third quarter was also Steam's best to date at $5.5 billion, a 12% increase year over year.

That puts the 2026 total at $16.5 billion after nine months, compared to $14.5 billion in the same period last year, and well past the $11.1 billion it made in the first half. Valve doesn't publish these figures, so all of this is Alinea's estimate. Bulkhead's early access shooter Wardogs was the top premium game with $86.9 million after launching on September 10, followed by Onimusha: Way of the Sword at $30.4 million and The Blood of Dawnwalker at $26.9 million.

Free-to-play is still a big part of the picture, however. Counter-Strike 2, Apex Legends, PUBG, and Dota 2 brought in almost $168 million combined, nearly 10% of the month's total. Alinea also noted that The Witcher 3: Wild Hunt Remastered, a free upgrade for existing owners, pushed the 11-year-old game to roughly 2.4 million daily active users across Steam, Play Station, and Xbox on its September 30 launch day, over ten times its 2026 average.

All of this spending comes at a time when PC hardware is anything but cheap. Valve's own Steam Machine starts at $1,049, and Micron expects memory supply to be much tighter in 2027 and 2028. The analytics suggest people are buying games regardless, and Alinea expects Steam to cross $20 billion in a year for the first time.

With the Q4 release slate still to come, that looks to be a safe bet.

महंगे पीसी हार्डवेयर के बावजूद Steam की मजबूत राजस्व वृद्धि क्या चला रही है?

Steam की राजस्व वृद्धि दोनों प्रकार के खेलों की मजबूत बिक्री द्वारा चल रही है, जिसमें उपभोक्ता उच्च पीसी हार्डवेयर लागत के बावजूद खेलों पर खर्च करना जारी रखते हैं।

हिन्दी version →


🇮🇩 Bahasa Indonesia

Steam menuju 20 Miliar setelah September 1,7 Miliar

Steam reportedly just had its best September on record. Alinea Analytics estimates that the platform generated a hefty $1.7 billion last month, up 13% from September 2025, which held the previous record. The third quarter was also Steam's best to date at $5.5 billion, a 12% increase year over year.

That puts the 2026 total at $16.5 billion after nine months, compared to $14.5 billion in the same period last year, and well past the $11.1 billion it made in the first half. Valve doesn't publish these figures, so all of this is Alinea's estimate. Bulkhead's early access shooter Wardogs was the top premium game with $86.9 million after launching on September 10, followed by Onimusha: Way of the Sword at $30.4 million and The Blood of Dawnwalker at $26.9 million.

Free-to-play is still a big part of the picture, however. Counter-Strike 2, Apex Legends, PUBG, and Dota 2 brought in almost $168 million combined, nearly 10% of the month's total. Alinea also noted that The Witcher 3: Wild Hunt Remastered, a free upgrade for existing owners, pushed the 11-year-old game to roughly 2.4 million daily active users across Steam, Play Station, and Xbox on its September 30 launch day, over ten times its 2026 average.

All of this spending comes at a time when PC hardware is anything but cheap. Valve's own Steam Machine starts at $1,049, and Micron expects memory supply to be much tighter in 2027 and 2028. The analytics suggest people are buying games regardless, and Alinea expects Steam to cross $20 billion in a year for the first time.

With the Q4 release slate still to come, that looks to be a safe bet.

Apa yang mendorong pertumbuhan pendapatan Steam meskipun hardware PC mahal?

Pendapatan Steam dipicu oleh penjualan game yang kuat baik berbayar maupun free-to-play, dengan konsumen terus menghabiskan uang pada game meskipun biaya hardware PC tetap mahal.

Bahasa Indonesia version →


🇯🇵 日本語

Steamが20億ドルへ、9月は17億ドル

Steam reportedly just had its best September on record. Alinea Analytics estimates that the platform generated a hefty $1.7 billion last month, up 13% from September 2025, which held the previous record. The third quarter was also Steam's best to date at $5.5 billion, a 12% increase year over year.

That puts the 2026 total at $16.5 billion after nine months, compared to $14.5 billion in the same period last year, and well past the $11.1 billion it made in the first half. Valve doesn't publish these figures, so all of this is Alinea's estimate. Bulkhead's early access shooter Wardogs was the top premium game with $86.9 million after launching on September 10, followed by Onimusha: Way of the Sword at $30.4 million and The Blood of Dawnwalker at $26.9 million.

Free-to-play is still a big part of the picture, however. Counter-Strike 2, Apex Legends, PUBG, and Dota 2 brought in almost $168 million combined, nearly 10% of the month's total. Alinea also noted that The Witcher 3: Wild Hunt Remastered, a free upgrade for existing owners, pushed the 11-year-old game to roughly 2.4 million daily active users across Steam, Play Station, and Xbox on its September 30 launch day, over ten times its 2026 average.

All of this spending comes at a time when PC hardware is anything but cheap. Valve's own Steam Machine starts at $1,049, and Micron expects memory supply to be much tighter in 2027 and 2028. The analytics suggest people are buying games regardless, and Alinea expects Steam to cross $20 billion in a year for the first time.

With the Q4 release slate still to come, that looks to be a safe bet.

高価なPCハードウェアの中、Steamの強力な収益成長は何が牽引しているのか?

Steamの収益成長は、プレミアムとフリートゥプレイの両方のゲーム販売の好調により牽引されており、消費者はPCハードウェアのコストが高止まりしてもゲームに継続的に支出している。

日本語 version →


🇧🇷 Português

Steam a caminho dos 20 bilhões após setembro de 1,7 bilhão

Steam reportedly just had its best September on record. Alinea Analytics estimates that the platform generated a hefty $1.7 billion last month, up 13% from September 2025, which held the previous record. The third quarter was also Steam's best to date at $5.5 billion, a 12% increase year over year.

That puts the 2026 total at $16.5 billion after nine months, compared to $14.5 billion in the same period last year, and well past the $11.1 billion it made in the first half. Valve doesn't publish these figures, so all of this is Alinea's estimate. Bulkhead's early access shooter Wardogs was the top premium game with $86.9 million after launching on September 10, followed by Onimusha: Way of the Sword at $30.4 million and The Blood of Dawnwalker at $26.9 million.

Free-to-play is still a big part of the picture, however. Counter-Strike 2, Apex Legends, PUBG, and Dota 2 brought in almost $168 million combined, nearly 10% of the month's total. Alinea also noted that The Witcher 3: Wild Hunt Remastered, a free upgrade for existing owners, pushed the 11-year-old game to roughly 2.4 million daily active users across Steam, Play Station, and Xbox on its September 30 launch day, over ten times its 2026 average.

All of this spending comes at a time when PC hardware is anything but cheap. Valve's own Steam Machine starts at $1,049, and Micron expects memory supply to be much tighter in 2027 and 2028. The analytics suggest people are buying games regardless, and Alinea expects Steam to cross $20 billion in a year for the first time.

With the Q4 release slate still to come, that looks to be a safe bet.

O que está impulsionando o forte crescimento de receita do Steam apesar do caro hardware para PC?

O crescimento de receita do Steam é impulsionado por fortes vendas de jogos tanto de premium quanto free-to-play, com consumidores continuando a gastar em jogos mesmo enquanto os custos de hardware para PC permanecem altos.

Português version →


🇷🇺 Русский

Steam к 20 млрд после сентября на 1,7 млрд

Steam reportedly just had its best September on record. Alinea Analytics estimates that the platform generated a hefty $1.7 billion last month, up 13% from September 2025, which held the previous record. The third quarter was also Steam's best to date at $5.5 billion, a 12% increase year over year.

That puts the 2026 total at $16.5 billion after nine months, compared to $14.5 billion in the same period last year, and well past the $11.1 billion it made in the first half. Valve doesn't publish these figures, so all of this is Alinea's estimate. Bulkhead's early access shooter Wardogs was the top premium game with $86.9 million after launching on September 10, followed by Onimusha: Way of the Sword at $30.4 million and The Blood of Dawnwalker at $26.9 million.

Free-to-play is still a big part of the picture, however. Counter-Strike 2, Apex Legends, PUBG, and Dota 2 brought in almost $168 million combined, nearly 10% of the month's total. Alinea also noted that The Witcher 3: Wild Hunt Remastered, a free upgrade for existing owners, pushed the 11-year-old game to roughly 2.4 million daily active users across Steam, Play Station, and Xbox on its September 30 launch day, over ten times its 2026 average.

All of this spending comes at a time when PC hardware is anything but cheap. Valve's own Steam Machine starts at $1,049, and Micron expects memory supply to be much tighter in 2027 and 2028. The analytics suggest people are buying games regardless, and Alinea expects Steam to cross $20 billion in a year for the first time.

With the Q4 release slate still to come, that looks to be a safe bet.

Что движет сильным ростом доходов Steam несмотря на дорогой PC-оборудование?

Рост доходов Steam обеспечивается сильными продажами игр как платных, так и бесплатных, при этом потребители продолжают тратить деньги на игры, несмотря на высокую стоимость оборудования для ПК.

Русский version →


🇨🇳 简体中文

Steam 2023年冲刺200亿美元,9月收入170亿美元

Steam reportedly just had its best September on record. Alinea Analytics estimates that the platform generated a hefty $1.7 billion last month, up 13% from September 2025, which held the previous record. The third quarter was also Steam's best to date at $5.5 billion, a 12% increase year over year.

That puts the 2026 total at $16.5 billion after nine months, compared to $14.5 billion in the same period last year, and well past the $11.1 billion it made in the first half. Valve doesn't publish these figures, so all of this is Alinea's estimate. Bulkhead's early access shooter Wardogs was the top premium game with $86.9 million after launching on September 10, followed by Onimusha: Way of the Sword at $30.4 million and The Blood of Dawnwalker at $26.9 million.

Free-to-play is still a big part of the picture, however. Counter-Strike 2, Apex Legends, PUBG, and Dota 2 brought in almost $168 million combined, nearly 10% of the month's total. Alinea also noted that The Witcher 3: Wild Hunt Remastered, a free upgrade for existing owners, pushed the 11-year-old game to roughly 2.4 million daily active users across Steam, Play Station, and Xbox on its September 30 launch day, over ten times its 2026 average.

All of this spending comes at a time when PC hardware is anything but cheap. Valve's own Steam Machine starts at $1,049, and Micron expects memory supply to be much tighter in 2027 and 2028. The analytics suggest people are buying games regardless, and Alinea expects Steam to cross $20 billion in a year for the first time.

With the Q4 release slate still to come, that looks to be a safe bet.

什么是推动Steam在昂贵PC硬件下的强劲收入增长的因素?

Steam的收入增长得益于优质和免费游戏的强劲销售,即使PC硬件成本依然高昂,消费者仍继续在游戏上消费。

简体中文 version →