Capcom plans to use AI to speed up its game development process, focusing on streamlining workflows rather than generating in-game assets. The company detailed plans for its proprietary RE Engine during a conference, introducing a major improvement project called REX aimed at creating a 'game engine of the AI generation.' Capcom programmer Satoshi Ishida explained that AI would assist with development efficiency as game assets have grown larger, increasing production times. Despite using AI internally, Capcom reiterated it will not use AI-generated content in its games, aligning with prior statements from a shareholders' Q&A where it said AI would assist with graphics, sound, and programming but not create final assets.
This strategy supports efforts to revitalize older franchises, following the success of Onimusha: Way of the Sword. Other companies like Epic Games have also integrated AI, incorporating Claude and Gemini into Unreal Engine earlier this year.
Source: Engadget · Summarized by HeadlinesBriefing